Tuesday, 23 October 2012

3D Trash

 Our first 3D project of the 2nd year....trash! Yes, that pile of rubbish that most people would take no notice of. We have been asked to model and texture some in 3D, meaning we all get to go outside photographing rubbish looking like complete weirdos. The last time I used 3DSMAX was around April, so it isnt hard to imagine how horribly out of practice I am.  *sigh*

Unfortunately my lack of practice in recent months affected my entusiasm to start the project and I left it till the last week of the project to even get started. I was confident I could get the project done within a week but it still wasn't a great idea to leave it and then stress over being able to get it done in time.

Thankfully using the software came back to me quite easily after I got started and once I got stuck into the project I was able to complete the modelling and unwrapping within a few hours. I was really pleased I hadn't completely forgot how to do 3D and wouldnt have to teach it to myself all over again! Texturing was more problematic however, and very very tedious. I lost steam when I got this far and ended up taking a few days to get it done.

Last year I used to really enjoy Game Production and doing 3D, I would feel excited and interested when we were given a new project to do and couldnt wait to get stuck in. This year however I feel somewhat overwhelmed and uninspired. This is likely down to the large space I time I didnt do any, but also down to all the new things we need to learn to do, and the things that I dont know that I probably already should *cough* lighting *cough*. With all the new things like Zbrush and UDK that are looming I'm not confident at all about my work and what I cant produce. I feel I can always do better in 3D, better ways to model or texture but I don't know what these ways are and I dont think I'll learn them in time and my 3D work will always end up looking a bit rubbish.

With that being said here is my rubbish rubbish! yay...


1 comment:

  1. Chin up, it'll get easier - 3ds max takes no prisoners especially when they have a block of time away... it'll cunningly reinvent itself and all your hard work goes pffft