But that wouldn't really be true. I did manage to get the project started the week we were given it, I collected research and reference, started the design doc and got most of the basic figure modelled! It was going great. Then for some reason that I can't remember I didn't really touch the project for 2 weeks. I seem to recall it being down to needing to do lots of 2D stuff, but that sounds awfully like an excuse to me. *sad face*
|A few of my concepts.|
Unwrapping was a bit hit and miss. I struggled with the pelt mapping quite a bit, I found it often unwrapped awkwardly and badly proportioned but it was help full with areas such as the head. To parts of the mesh that wouldn't quite work with pelt mapping I used the cylindrical tool which worked well.
So the final part of the gladiator, rigging. Rigging is horrible and I spent several days failing at it! I did at a few points have something that might have been acceptable and I could of just stuck with it but I wanted to do it better. I gave up using the psyhique modifier we were shown and tried the skin modifier instead.
It was a much more pleasing experience, I found the interface much easier to navigate and the use of colour to see the weight on certain verts really helpful. Using the skin modifier allowed me to finally rig my character to a standard I was happier with.